CHANGES IN EXPERIMENTAL SNAPSHOT 6 COMPARED TO SNAPSHOT 5
- Tweaked
placement of the new mountain biomes so they match the mountain terrain
and temperature better. Grove and snowy slopes are less likely to generate
on mountain peaks. In cold climates grove and snowy slopes tend to start
much lower down, while in temperate and hot climates they tend to start
higher up.
- Tweaked
biome placement to reduce the risk of cold microbiomes, such as a small
splotch of snowy tundra in the middle of a forest (birdpoop microbiomes).
It can still happen, but not as often.
- Fixed
an accidental change from last snapshot that made lush caves smaller and
more fragmented. Now they should be about as common as in snapshot 4
again.
- Giant
tree taiga and giant spruce taiga no longer count as cold climates from a
biome placement perspective. So these biomes are less likely to mixed in
with snowy biomes. This caused a small reshuffle of other biomes to
maintain the overall balance.
- Slightly
reduced the number of water springs.
- Slightly
increased underwater magma, to increase the chance of finding air when
diving in aquifers.
- Cavier
ocean floors! Aquifers under oceans/rivers are more likely to link to the
underground. This means you are more likely to find cave openings on ocean
floors that actually lead somewhere instead of being cut off. One
consequence of this is that caves at y0-40 below oceans are more likely to
be flooded. If you dive into an underground lake you might end up inside
one of those flooded caves and pop out at the bottom of an ocean.
- Underwater
ravines are back. Cave carvers can now carve through sand and gravel on
ocean floors, so underwater ravines and caves will no longer be hidden
under a layer of gravel or sand. As opposed to MC 1.17, we no longer use a
specific carver for underwater ravines, we just use normal noise caves and
carvers but on ocean floors. So the underwater ravines won't look exactly
the same as in 1.17, but we get a lot more natural variation. Magma may
still generate inside them, as with all flooded caves.
- Horses,
Mules, and Donkeys now follow players holding golden carrots, golden
apples, and enchanted golden apples. Makes it easier to get your horse
across that deep river! Similarly, llamas follow hay bales.
- That's
all.
- No wait, one more thing. Almost forgot the swamps. Swamps can now generate in dry areas. They couldn't in last snapshot, which seemed to make sense, but it turned out that sometimes a very small area will be drier than the surrounding area, causing microbiome issues like small spots of desert in the middle of a swamp. Swamps should be less fragmented now, and they appreciate that.
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