CHANGES IN EXPERIMENTAL SNAPSHOT 5 COMPARED TO SNAPSHOT 4
- Peakier
peaks! In some areas mountains have jagged peaks, like in the beloved
bedrock beta mountains.
- Made
mountain areas and peak biomes slightly larger on average.
- Raised
the average mountain height, fixing an unintentional change from snapshot
4 that made mountains lower and smoother. But then we had to lower the
mountain height again to fit the peakier peaks, so maybe it evens out. We
deliberately avoid having peaks or mountains that go above y260 or so,
because we want players to have space to build cool stuff on the peaks. So
any peaks that try to sneak too high up get mercilessly cut off into a
plateau.
- Fossils
with diamonds no longer generate above deepslate level.
- Moved
swamps slightly more inland, since they were leaking murky swamp water
into the ocean. Oceans are happy about this, swamps are a bit grumpy. Also
swamp trees can grow in slightly deeper water than before, so swamp lakes
should be less barren.
- Cave
carvers can carve through red sand and calcite, so those blocks aren't
left hanging in the air.
- Tweaked
the depth of rivers and the steepness of river banks. They are less likely
to be super deep or get choked off in flat areas. Also rivers integrate
better with swamps, the river tends to get shallow and merge with the
swamp instead of carving through. Swamps like that, feels less disruptive.
- Small
lakes features are no longer placed in dry and hot biomes (desert,
savanna, badlands). Reduced the number of lake feature placements in other
biomes.
- Small
hills and overhangs (3d noise in tech speak) generate more often in flat
areas, like in snapshot 3. This was accidentally removed in snapshot 4,
causing flat areas to be a bit too flat and featureless.
- Reduced
the amount of shattered terrain and shattered savanna biome, replacing
some of that space with flatter beaches instead.
- Water
springs can generate in more types of blocks such as dirt and snow,
increasing the likelihood of small mountain streams and waterfalls. Also
added springs to lush caves.
- Fixed
an indent in the code. Doesn't matter at all so I don't know why I'm
mentioning it here.
- Made
badlands slightly smaller on average. Just a bit. But don't worry they
still tend to be quite big.
- Added
(well, re-added) jungle edge biome. If we keep it we'll probably rename it
though, because it isn't really an edge biome any more.
- Tweaked
mushroom fields biome so it matches the shape of the islands better.
- Dripstone
caves biome place stone surface instead of grass surface when leaking out
of cave entrances. This should make dripstone cave entrances less grassy.
- Removed the height-based spawning change that was made in snapshot 3. We appreciate the community discussions about this. We decided to undo the change for now and will come back to this when we have more time.
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