A Minecraft Java Pre-Release
It's Monday and it's time for another pre-release! This one
fixed a few bugs and crashes.
In case you missed our recent news,
we just announced that we're releasing Caves & Cliffs Part I on June 8th.
That's soon!
Update: we've now released 1.17 pre-release 3.
Note that a bug has snuck into this pre-release making the
game warn about every world as if it was experimental. This will be fixed in
the next pre-release.
CHANGES IN 1.17 PRE-RELEASE 3
- Tweaked
the textures of lit candles
- Mobs
rammed by goats will no longer retaliate
- Axolotls
and Glow Squids now only spawn in total darkness and where there's a
natural stone block less than 5 blocks below the spawning space
THE CAVES & CLIFFS PREVIEW
Download the latest
datapack.
FIXED BUGS IN 1.17 PRE-RELEASE 3
- MC-203773 -
Lightning rod is floating when held in third-person
- MC-215946 - Game
fatally crashed while exploring chunks (IllegalStateException: Accessing
PalettedContainer from multiple threads)
- MC-222223 - Baby
axolotls despawn
- MC-223147 - Vines
aren’t rendered with /setblock
- MC-223227 -
Floating water caves in caves under the ocean
- MC-224893 -
Replacing Chunk Futures causes several issues
- MC-225077 - Vines
can spread upward to non-full blocks
- MC-225344 - Cave
generation seems to be broken at seemingly random chunk borders
- MC-226441 - Lit
candle texture doesn’t change when on cake
- MC-226514 - Crash
trying to start a world: Error: java.lang.NullPointerException: Cannot
read field “u” because “☃” is null
- MC-226660 -
“Double closing program” warnings upon closing the game
- MC-226874 -
Player’s owned player_head on mobs are flashing
- MC-226956 -
Gravity blocks do not break when doEntityDrops is set to false
- MC-226970 - Stars
are occluded by render fog
- MC-227018 -
Changing or reloading resource packs does not reload core shaders until
reloading a second time
No comments:
Post a Comment