PRE-RELEASE 3 | Minecraft Java Edition 1.17 - Tin Mới Nè

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Wednesday, June 2, 2021

PRE-RELEASE 3 | Minecraft Java Edition 1.17

A Minecraft Java Pre-Release

It's Monday and it's time for another pre-release! This one fixed a few bugs and crashes.

In case you missed our recent news, we just announced that we're releasing Caves & Cliffs Part I on June 8th. That's soon!

Update: we've now released 1.17 pre-release 3.

Note that a bug has snuck into this pre-release making the game warn about every world as if it was experimental. This will be fixed in the next pre-release.

CHANGES IN 1.17 PRE-RELEASE 3

  • Tweaked the textures of lit candles
  • Mobs rammed by goats will no longer retaliate
  • Axolotls and Glow Squids now only spawn in total darkness and where there's a natural stone block less than 5 blocks below the spawning space

THE CAVES & CLIFFS PREVIEW

Download the latest datapack.

FIXED BUGS IN 1.17 PRE-RELEASE 3

  • MC-203773 - Lightning rod is floating when held in third-person
  • MC-215946 - Game fatally crashed while exploring chunks (IllegalStateException: Accessing PalettedContainer from multiple threads)
  • MC-222223 - Baby axolotls despawn
  • MC-223147 - Vines aren’t rendered with /setblock
  • MC-223227 - Floating water caves in caves under the ocean
  • MC-224893 - Replacing Chunk Futures causes several issues
  • MC-225077 - Vines can spread upward to non-full blocks
  • MC-225344 - Cave generation seems to be broken at seemingly random chunk borders
  • MC-226441 - Lit candle texture doesn’t change when on cake
  • MC-226514 - Crash trying to start a world: Error: java.lang.NullPointerException: Cannot read field “u” because “☃” is null
  • MC-226660 - “Double closing program” warnings upon closing the game
  • MC-226874 - Player’s owned player_head on mobs are flashing
  • MC-226956 - Gravity blocks do not break when doEntityDrops is set to false
  • MC-226970 - Stars are occluded by render fog
  • MC-227018 - Changing or reloading resource packs does not reload core shaders until reloading a second time

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