1.17, the first release of the Caves & Cliffs update, is an upcoming major update to Java Edition set to release in mid-2021. It was first announced during Minecraft Live 2020 on October 3, 2020.[1]
No dates have been given for the release of development versions of this update so far.
Planned additions
Please note that the names of many features are currently placeholders.
Blocks
- Part of a new tree, marking the location of the lush caves.
- Has variants with either no blossoms, pink blossoms, or purple blossoms.
- Part of the Azalea tree.
- Resembles a dirt block, but with the roots of the azalea tree intertwined.
- Probably is the source of all the life in lush caves.
- May be a new variant of the dirt block.
- Generates amethyst crystals on the top surface, in a given time.
- Unobtainable in survival.
- Extremely rare, only generates in amethyst geode structures.
- Grows on top of amethyst geode blocks over time.
- Can be generated upside down.[2]
- Breaks to produce a crystal shard item.
- These can be crafted into telescopes.
- New ore, found underground.
- Drops itself when broken, like other metal ores.
- Spawns in new large ore veins.
- Can be used to craft a lightning rod or a telescope.
- Develops a patina of pale green copper carbonate over multiple stages, which might be sped up by weather such as rain.
- Based on a demo clip from Minecraft Live 2020, the time it takes to age fully is about 16 Minecraft days, although the clip may not have shown the officially planned time span.
- Can be made to stay in a certain state.[3]
- Develops a patina of pale green copper carbonate over multiple stages, which might be sped up by weather such as rain.
- Based on a demo clip from Minecraft Live 2020, the time it takes to age fully is about 16 Minecraft days, although the clip may not have shown the officially planned time span.
- Can be made to stay a certain state.[3]
- Develops a patina of pale green copper carbonate over multiple stages, which might be sped up by weather such as rain.
- Based on a demo clip from Minecraft Live 2020, the time it takes to age fully is about 16 Minecraft days, although the clip may not have shown the officially planned time span.
- Can be made to stay a certain state.[3]
- Ceramic Shards can be incorporated into an unfired pot.
- Can be fired by lighting fire under the pot.
- Pot can fit up to 8 Ceramic Shards.
- Created by firing a clay pot.
- Upon firing, any placed Ceramic Shards become permanently incorporated.
- Also upon firing, the color of the clay pot changes from whitish-blue to brown.
- Light source.
- Grows edible glow berries.
- Sends particles downward when opened.
- A plant that can be used for platforming.
- If the player stands on top of the plant for a period of time, the player falls through the plant.
- Appear highly varied in models.
- An opaque block that appears grassy on all sides.
- Found in lush caves.
- Same texture as the moss block, but one pixel thick.
- Seen in the distance of a lush caves biome behind a spore blossom.
- Can also be seen hanging beneath the dirt variant that spawns below the Azalea tree, possibly just a decorative feature of this block.
- Has variants with either no blossoms, pink blossoms, or purple blossoms
- Generates in the mysterious new cave biome, referred to as the "deep dark" temporarily.
- Generates in the deep dark caves.
- Generates in the deep dark cave biome.
- Generates in a layer on top of blocks, similar to snow.
- Some have parts that are transparent, allowing the player to see the block it is on top of.
- Generates in the deep dark cave biome.
- Can be used for wireless redstone.
- Senses block placement, footsteps, and projectiles.
- Wool can occlude its ability to sense.
- Can be used with a piston to create a wireless redstone clock.
- Emits particles when it hears a sound nearby.
- Can be found on the floor of the new dripstone caves.
- Deals damage when landed on.
- Can be found on the ceiling of the new dripstone caves.
- Can fall, but unlike sand or gravel, breaks apart on impact.
- Drips water, which can fill cauldrons placed under it.
- Appears to be made of the same materials as stalactites and stalagmites but as a full cube.
- Found in dripstone caves.
- Crafted with copper.
- Redirects nearby lightning strikes to the top of the rod, which can prevent flammable structures from catching on fire during thunderstorms.
- Powder Snow[4]
- Similar to snow, but entities fall through it, similar to traps or the "snowier snow" announced when the Mountains won the 2019 biome vote.
- This is how regular snow layer blocks worked in old versions of Minecraft, but it was changed because it created accidental booby-traps when lava ponds generated at the right height to cut out the ground but not the snow.
- A light source.
- Can be up to four in a block, similar to sea pickles.
- Black and white texture variants.
- Emits fire particles.
- Visible in the deep dark biomes, though it may spawn in other areas of the game as well.
- Can be found around the deep dark cave biome walls.
- Can be found in large groups.
- Similar to diorite, but with a smoother texture.
- Found underground surrounding the outsides of geode formations.
- Unnamed Stone[unofficial name][5]
- Seen during Minecraft Live during showcasing of geodes and in a Twitter post highlighting underwater geodes.
- Might spawn surrounding geodes, much like real life geodes.
- Unspecified underground light sources
- A video by Henrik Kniberg explicitly states that the temporary showcased feature of ore blocks emitting light was intended as a placeholder for underground light sources, potentially hinting at further new cave light sources.[6]
Items
- Amethyst Shard
- Drops from Amethyst Crystals.
- Used to make telescopes.
- Obtained by using a water bucket on an axolotl, similar to fish.
- Had no name in the Minecraft Live 2020 demo, showing its translation string "item.minecraft.axolotl_bucket".
- Used to sweep away debris from archaeological items.
- Sweeps debris off archaeological items one layer at a time. If interrupted, the block it was being used on will simply disappear, and will not yield custom block heights.
- Also comes in a blue-green variant:
- This may imply a connection to copper, as both the variant and normal brushes have corresponding colors to the blocks shown.
- Can contain one cumulative stack of any variety of item types.
- Stack sizes are sustained. For example, a bundle containing 32 blocks with a stack size of 64 could only hold an additional 8 ender pearls, as the stack size of an ender pearl is 16; the half-stack of ender pearls added to the half-stack of blocks is calculated as one full stack. Unstackable items like minecarts remain unstackable.
- Items are added by dragging bundle to an item.
- Tooltip shows icons of contained items.
- Items drop to inventory when right-clicked.
- Obtained with a brush at archeological sites.
- Come in different colors and different designs, each depicting a different picture, such as an ender dragon, a cow, Alex, a skeleton, a tree and a vindicator.
- Can be placed/customized on clay pots.
- Currently using placeholder art, according to Jasper Boerstra.[7]
- Glow Berries
- Can be eaten.
- Used as a light source.
- Crafted from amethyst shards and copper.
- When held, allows the player to see far away through a small ellipse.
- Similar to the zoom that the Optifine mod adds, but with a heavy vignette.
- Spawn Eggs
- Spawn eggs for the new mobs will be added.
- The Warden is the only known mob with a spawn egg visually confirmed.[8]
Mobs
- Based on the critically endangered Mexican salamander with the same name in real life.
- Found in bodies of water within lush caves biomes.
- Will be the first ever amphibian added to Minecraft.
- Can be caught in a bucket like fish.
- Can be tamed by capturing it in a bucket.
- Come in different colors (leucistic, yellow, green, brown, and purple/pink).[1]
- Plays dead when damaged, receiving Regeneration. Appears to turn invisible or teleport after this, although the latter may be just a bug or a glitch.
- This regeneration ability is likely based on how real axolotls can regrow lost limbs.
- Attacks drowned, guardians, elder guardians and fish.
- Sometimes can give Regeneration to the player who tamed it.
- Originates from Minecraft Earth.
- Glows in the same way that magma cube cores, blazes and the eyes of spiders, drowned, vexes and endermen do.
- Most Probably will be living in flooded caves.
- Was decided on based on a mob vote between it, the Moobloom from Minecraft Earth, and the Iceologer from Minecraft Dungeons Creeping Winter.
- Spawns in mountain biomes.
- Can jump very high to avoid obstacles, about 5 blocks tall.
- Attacks nearby animals by charging and knocking them a considerable distance.
- There is a baby variant, suggesting a way to breed them.
- Spawns in the new deep dark biome.
- It is the first blind mob.
- When sensing movement, it moves towards the source of the movement.
- When attacked, it pathfinds towards the player.
- Seems to follow the same rules as the sculk sensor when detecting noise.
- Does not detect players that are sneaking.
- Incredibly strong, doing 30 × 15 damage (at most 32.25 × 16.125 damage), bringing players wearing full netherite armor to 7 health points.
- Not a boss or a mini boss but a force of nature from which you are recommemded to run away when you know it is nearby as said by kingbdogz on a twitter reply.
- Has at least 84 × 42 health points. Although it is estimated to have up to 100 × 50, putting it on par with the iron golem and ravager.[note 1]
- At least as fast as the player's walking speed.
- Seems to use sound energy to move faster .
- When aggravated for long enough, the warden will follow the player continuously regardless of any other distractions.
- Seems to have some knockback resistance.
- Likely spawns in relation to the hut seen in Minecraft Live 2020 (now called the warden’s dungeon). It is not approved. Maybe it is player built.
- Throwing or shooting any projectile, like a Snowball or an arrow near the Warden will cause the mob to head to the location of where the projectile was thrown, due to the projectile itself creating movement and noise, therefore distracting the warden.
- The Warden's chest has a glowing core that appears to brighten and dim in tandem with the ambient lighting of the deep dark cave biome.
- Will possibly attack other mobs.
- Is over 3 blocks tall, making it one of the tallest mobs in the game, exceeding the iron golem and enderman in height.[9][more information needed]
World generation
- Amethyst geode
- A tiny underground cave-like feature.
- Contains geode blocks and the amethyst crystals they generate.
- Twinkle-like sounds can be heard near amethyst crystals, which is currently a placeholder when it was showcased, and not the final version.[10]
- It is currently unknown as to what causes the sounds.
- Archaeological excavation
- A new underground structure where archeological items and ceramic shards can be found.
- Deep dark biome
- New biome at the "deepest depths of the world".
- Wardens can spawn here.
- May contains candles.
- Contains sculk blocks, and the new Skulk Sensor Blocks, a new block that responds to vibrations.
- Contains a new Unnamed Block..
- Dripstone caves
- A massive cave biome containing vast quantities of stalactites and stalagmites.
- Lush caves
- Generate below azalea trees.
- Contain glow berries.
- Contain dripleaf plants
- Contain spore blossoms
- Contain moss blocks
- Contain moss blankets
- Contain azalea roots
- Contain azalea sapplings
- Can spawn axolotls.
- Mesh caves
- Seems to be possibly a large tunnel-like cave.
- Not much is known about this biome yet, but it was confirmed on Twitter by Henrik Kniberg.[11]
- General
- More extreme and smooth terrain.
- Likely change to stone generation.[12]
Gameplay
- Archaeology
- The player can find items and blocks in gravel and dirt inside the dig site structure by using the brush.
- Possible items shown in the preview footage include:
- Ceramic shards of varying color which depict different images.
- Diamond blocks and Emerald blocks are probably not a part of this list and serve as a placeholder.[citation needed]
- Dimming of light[unofficial name]
- While in the deep dark cave biome, the ambient lighting occasionally dims temporarily, limiting the player's visibility. This serves as a warning that the warden is nearby.[13]
- Vibrations
- An action can cause vibrations in the air, which can be picked up by sculk sensors and wardens
- Can be caused by walking, block placing, block breaking, doors or trapdoors opening, chests of any kind opening, pistons activating, and projectiles such as snowballs, eggs, or arrows landing.
Planned changes
World generation
- Revamped to generate bigger and more adventurous caves.
- Local water levels
- A new underground water level generation aspect has been introduced, which allows for certain areas of a world to generate with a specified water level different from that of another area.
- Allows for the generation of larger underground lakes and connections to oceans.
- Allows for the generation of many underground waterfalls.
- Allows for underwater entrances.
- Mountains
- Height dependent generation.
- Revamped, featuring some new small spruce trees on the slopes and ice or packed ice above the peaks.
- Contain snow blocks, goats, and a new form of snow called powder snow, which is said to be "snowier than snow".
- Ore veins
- Will be revamped, possibly to balance the generation of copper.
- Some stone will look a little different and when that stone is mined, more of the ore will be found behind it.
Trivia
- Swedish painter John Bauer was one of the main inspirations behind the design and idea of the lush caves biome, specifically Bauer's 'Oskuldens Vandring' (Innocent's Journey) painting.
- This is the first update to add a new ore to the overworld since Java Edition 12w21a in 2012 for Java Edition 1.3.1 and Pocket Edition v0.9.0 alpha in 2014 when emerald was added.
- This is the first update to add a real-world metal into the game since Java Edition Classic 0.0.14a in 2009, which brought both iron and gold and Pocket Edition v0.3.0 alpha in 2012 which brought iron.
- Although the axolotl will be the first amphibian mob implemented into Minecraft, it was not the first announced one, since frogs were announced during the 2019 biome vote.
- Despite ores being shown to emit light during the reveal of this update, this was later confirmed to be just for demonstration purposes, to give a much clearer vision for viewers, and not for the final version.
- It was confirmed to be a placeholder for new, biome-specific light sources.[6]
Gallery
Minecraft Live 2020
Screenshots of the Caves and Cliffs Update from Minecraft Live 2020:
Concept artwork
Planned fixes
- 18 issues fixed
- From released versions before 1.17
- MC-108469 – Chunk-wise entity lists often don't get updated correctly (entities disappear).
- MC-130449 – Cartographer villager freezes or crashes the game when unlocking explorer maps.
- MC-130584 – When a structure loads, water sources in the structure spread into waterloggable blocks.
- MC-133691 – Blocks cannot be placed normally on a full cauldron.
- MC-135552 – Dead entities are saved to chunk.
- MC-169945 – Skeletons do not burn in minecarts while being exposed to daylight.
- MC-174685 – Drowned arm texture is reversed by the model.
- MC-189565 – Some entities do not render inside of spawners and producing error log spam in console, potentially causing lag.
- MC-190896 – Lag when opening a shipwreck chest containing buried treasure map.
- MC-195351 – Comparator in compare mode can schedule unneeded tileticks.
- MC-196542 – Small cleanup for skylight propagation code.
- MC-197009 – Referencing empty item tag in recipe can crash client.
- MC-197140 – Jack o'lantern does not come after carved pumpkin in Creative inventory.
- MC-197179 – Baby piglins that pick up leather do not despawn, cluttering the Nether with unnecessary baby piglins.
- MC-197524 – Border chunks do not enforce neighbors to be loaded, causing light updates to get stuck.
- MC-198129 –
ReplaceBlobsFeature
changed from 1.16.1 to 1.16.2, affecting Basalt Delta generation. - MC-198414 – If the angle in
/spawnpoint
is set to ±infinity, and the player dies, it will kick the player, and upon rejoin will crash the game. - MC-198807 – Making piglins and piglin brutes angry at certain entities (like dropped items) crashes the game.
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