Minecraft Beta - 1.16.100.58 (Xbox One/Windows 10/Android) - Tin Mới Nè

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Thursday, October 1, 2020

Minecraft Beta - 1.16.100.58 (Xbox One/Windows 10/Android)

Posted: 30 September 2020

PLEASE READ before participating in the Minecraft Beta:

  • Joining the beta will replace your game with a work in progress version of Minecraft
  • You will not have access to Realms and will not be able to join non-beta players while you're previewing the beta
  • Any worlds played while in the beta cannot be opened in previous versions of the game so please make copies of worlds to prevent losing them
  • Beta builds can be unstable and are not representative of final version quality
  • The beta is available only on Xbox One, Windows 10, and Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions

Performance and Stability

  • Fixed several crashes that could occur during gameplay
  • Fixed a crash that occurred when rendering
  • Fixed a crash that could occur when a stunned entity loaded into the world
  • Fixed a crash that could occur in certain Marketplace layouts, and ensured the carousel is always populated correctly

Gameplay

  • Fixed an issue with tall plants (bamboo, sugar cane, and cactus) breaking instantly (MCPE-98111)
  • Fixed a bug that prevented lava buckets from being used as fuel (MCPE-100405)

General

  • Fixed an issue where animations in the achievement screen could be played backwards
  • Fixed missing translation loading screen tip (MCPE-100308)

Technical Changes

  • Removed legacy fall damage packet from client
  • Made some small changes around how we calculate the spawn position of dropped items from a player that dies from falling
  • Added support for the music command, allowing creators to play and control custom music
  • Changed LegacyCubemap from opaque to transparent (MCPE-94275)
  • Fog Definition identifier cannot use the "minecraft" namespace unless it's from a vanilla resource pack
  • Blocks that have ticking components will now clear their pending ticks from the ticking queue upon removal
    • Added the on_player_destroyed trigger component

DataDrivenBlocks

  • Middle click on non-default permutations of data driven blocks no longer throws an assert. Middle click now adds the default permutation of the block to your inventory
  • Added a fix for blocks computing ambient occlusion to behave more like vanilla by only contributing ambient occlusion if it's an opaque unit cube
  • Made data driven blocks with disabled collision pathable 

Documentation

  • Added documentation for block event responses and re-organized block documentation
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