11 August 2020
Ever since the Nether Update, the Piglins have seen players sneaking in and having a peek in their chests – well, no more! With 1.16.2, we’re introducing the Piglin Brute – a Piglin so focused on guarding the Bastion Remnants' chests that even gold can’t distract them.
FEATURES
ACCESSIBILITY
Two new accessibility settings have been added to help with visual comfort.
- Distortion effects such as nausea and the Nether portal overlay can now be reduced
- At lower values, the nausea effect is replaced with a green overlay as an alternative visualization
- Field of view effects, shown after speed modifiers are applied, can now be reduced
CHAT DELAY
- Chat delay has been added to the Chat Settings screen
- Pressing F3+D now clears the pending chat messages
BASTION REMNANTS
- Tweaked the Bastion Remnant chest loot
- Chests in Bastion Remnants are now more likely to be positioned on top of gilded blackstone
BLOCKS
- Brewing stands can now be crafted with blackstone
- Lanterns and Soul Lanterns can now be waterlogged
- Crimson and warped fungus can now be placed on mycelium
- Chains can now be placed in all orientations
ITEMS
- Tools are now sorted based on material in the creative inventory
- Totems of undying now give the fire resistance status effect for 40 seconds when activated
MOBS
- Endermen will no longer place their held block onto bedrock blocks
- Zoglins can now be leashed
- When a Zombified Piglin is spawned riding a Strider, it will now be holding a Warped Fungus on a Stick
PIGLINS
- Added Piglin Brutes!
- Piglins now become angry with players who open or destroy a Chest Minecart
- Tweaked bartering loot
PIGLIN BRUTE
- Piglin Brutes are stronger versions of Piglins that live in bastions and protect the treasures there
- Unlike the their cowardly and greedy counterparts, the Piglin Brutes cannot be distracted by gold and aren’t afraid of anything
- Piglin Brutes attack players on sight, no matter how they are dressed
- Piglin Brutes wield axes and don’t need any armor, because they’re just that tough
RESPAWN BLOCK POSITIONS
- Modified how respawn positions are chosen for beds and respawn anchors
- Respawn anchors will prioritize cardinal directions over corners
- Beds will prioritize the side of the bed the player entered from and then spaces circling around the foot of the bed up to the head of the bed
- Respawning players will now face the block that they respawned at
- Placing players onto dangerous blocks is now avoided when possible
VILLAGERS
- Villagers now emit green particles when joining a village, setting a home bed, or acquiring a job site / profession
- Villagers now lose their job sites when changing dimension
TECHNICAL
- Custom worlds now support custom biomes
- Sign edit screen will now intialize from existing sign text (should have no noticeable impact on vanilla)
- Small improvements to data and resource pack selection screens
- Tags can now have optional entries
COMMANDS
EXECUTE
- execute in now respects dimension scaling
SPAWNPOINT & SETWORLDSPAWN
Added an angle parameter for setting the default facing angle of a respawning player
Syntax: spawnpoint [<targets>] [<pos>] [<angle>]
Syntax: setworldspawn [<pos>] [<angle>]
New parameters:
- angle - Floating point angle in degrees. Supports the relative ~ modifier
CUSTOMIZED WORLD GENERATION
- Custom world generation and dimension settings now use the same folder pattern in data packs as other resources (namespace/<type>/resource.json)
- There is now experimental support for a worldgen folder in data packs
- worldgen/biome can contain biome definitions
- worldgen/configured_carver can contain definitions for world carver settings
- worldgen/configured_feature can contain definitions for feature placements
- worldgen/configured_structure_feature can contain definitions for structure placements
- worldgen/configured_surface_builder can contain definitions for surfaces
- worldgen/noise_settings can now contain noise configurations
- worldgen/processor_list can contain sets of block processors
- worldgen/template_pool can contain pool definitions for jigsaw structures
- Custom biomes can now be used in the single biome/caves/floating islands world types (add the data pack containing the biome first)
- Custom biomes can now be used in custom dimension generators
DEDICATED SERVER PACKET LIMIT
- Dedicated servers can now kick clients that consistently send too many packets within a second
- Controlled with the rate-limit settings in server.properties
- The default rate limit of 0 means “no limit”
PACK SELECTION SCREENS
- While screen is open, it will automatically update when pack directory contents change
- Both pack selection screen will now display contents of pack.png as pack icon
PACK VERSION
- Resource pack version raised to 6
TAGS
OPTIONAL ENTRIES
Entries in tags can now be marked as optional. Failure to resolve optional entries does not prevent the whole tag from loading.
Example:
{
"replace": false,
"values": [
"#minecraft:beds", // existing syntax
{ "id":"#missing:tag", "required": false }, // optional sub-tag entry
"minecraft:anvil", // existing syntax
{ "id":"minecraft:stone_button", "required": true }, // new syntax for required tags
{ "id":"missing:block", "required": false } // optional single-element entry
]
}
BUGS
A total of more than 150 bugs have also been fixed in this release!
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